I look after GAMES@STEAMHouse; our focus is on delivering content which helps you understand and launch your new venture. It can be related to videogames, games related content or gamification. The content comprises of ‘assists’, where you will participate within workshops or consultancy meetings, focused upon the following:
VIDEO GAMES DESIGN: The three fundamental areas of designing a video game will be discussed, whilst participating within group discussions and micro presentations to demonstrate your game design prowess. You will explore not only how you reinforce your players’ desire to play, but how you can refine your game narratives, and support new developments in interaction.
VIDEO GAMES PRODUCTION: The focus here are the project management methodologies which must be considered when delivering a video game. You will participate in group discussions and micro presentations to demonstrate your production prowess, exploring game development cycles, game industry project management methodologies, and the importance of user stories.
VIDEO GAMES BUSINESS AND ENTERPRISE: The focus here is on the fundamental areas of business and enterprise which must be considered when taking a videogame from concept to market. Through group discussions and micro presentations, you will demonstrate your production prowess, exploring strategies for multiple screens, current and future gaming technologies, monetisation and pitching.
GAMIFICATION: You will participate in either a one-to-one or group discussion to learn how to build game essentials into your product, process or practice. This module draws on key game development concepts such as compulsion loops and narrative design to help you extend and deepen engagement with your business.
LEARNING FROM THE GAMES INDUSTRY: This content is focused upon group discussions and micro presentations, to understand the benefits of adopting game industry approaches to production, business and enterprise. This module draws on successful games industry approaches to project management methodology, monetisation and multiple screen strategy to help you take new approaches to your work and your customers or audiences.
CONSULTANCY: Depending upon where you are within your business development, you have a choice of one of two group consultancy workshops. Each is specifically dynamic dependent upon its participants, where presentations and group discussions will then ensue to promote knowledge, which will facilitate your next steps forward.
GAME JAM – VIDEO GAMES CREATION: The ethos of the ‘gaming experience’ is that of a ‘Game Jam’, where teams are tasked with completing a game brief inspired by either a broad theme, a defined genre or a defined reference product. This project is small in scope and scale – a micro-project – but offers the space to try out your ideas and work with others with complementary skills.